STEAM Education
The STEAM approach in education is an interdisciplinary approach to learning that integrates science, technology, engineering, arts, and mathematics into a cohesive and interconnected curriculum. The goal of STEAM education is to prepare students for the complex and rapidly changing world by fostering critical thinking, creativity, collaboration, and problem-solving skills.
Check out LEARN/RECIT Digital Competency in Action site for more STEAM, robotics and coding resources.
Teacher Resources

Open Creative Spaces: Outdoor Education
A collection of resources for getting started with outdoor education with an integration of technology. Some activity ideas include Geocaching, rockets, shadow art, micro:bit and

Squishy Circuits Resources
A collection of resources for integrating squishy circuits into the classroom.

STEAM and Science in K
A collection of teaching materials for incorporating STEAM and particularly science in the preschool classroom.

Open Creative Space Day: Unplugged & Basics of Robotics
Presentation slides from our OCS day on February 22, 2024. Introducing different robots and resources to integrate each into your classroom.

ShiftED Podcast: In conversation with Nick Maturo of ELAN
Nick Maturo, interim CEO of ELAN, the English Language Artists Network, joined me for a wonderful conversation about their steadfast commitment to fostering linguistic and cultural

Pre-Service Science Teachers Play with STEAM
This past month LEARN was invited to workshop with four groups of future elementary science teachers at McGill University. Our objective was to make them

Bricoler l’AI avec Scratch et le Micro:Bit à FCC 2023
A blog post about the LEARN/RECIT team’s experience at the FCC annual gather of tech integration consultants to share and learn collaboratively together.

Screen Free Robotics for our Youngest Learners
A blog post about the different types of screen-free robots that can be used in the preschool and cycle 1 classroom.